Contact

Current

I am a former fashion designer turned professional Digital Artist based in New York City. My specialty is digitally sculpted and textured characters, costumes, props and environments for any medium - motion, game, print, visualization. With a varied background, including many years spent in the Fashion Industry and working as a freelance Photographer, I see things from a unique perspective. Learning all aspects of Computer Graphics has been my life for the past few years and I absolutely love it! I am available for freelance or full-time projects.

Please check out my portfolio to see some of my work, past and present. Click here to download my resume. Also, check out my blog for my most recent projects, news and information.

Thank you for visiting!

Background

  • School for Visual Arts
    • Continuing Education, Computer Graphics
  • Gnomon
    • Maya Fast-Track, Computer Graphics
  • Additional
    • Scott Eaton, Scultping & Artistic Anatomy
    • Ryan Kingslien, Artistic Anatomy of the Face
  • Liz Claiborne
    • Associate Designer, Women's Apparel
  • Jill Stuart
    • Associate Designer, Men's & Women's Apparel
  • Wesleyan University
    • Bachelor’s Degree, American Studies
  • Fashion Institute of Technology
    • Associate's Degree, Fashion Design
    • Magna Cum Laude

Proficiency

  • Autodesk Maya
  • Autodesk Softimage
  • Autodesk Mudbox
  • Pixologic ZBrush
  • Foundry Mari
  • Foundry Nuke
  • Maxon BodyPaint
  • Headus UVLayout
  • Chaos Group Vray
  • Nvidia Mental Ray
  • Adobe Photoshop
  • Adobe Illustrator
  • Adobe After Effects